5.4 Creating topologies with blueprints

Instead of directly creating the final assembly with all the components, you can also create an empty topology of the assembly and fill it in with components, loads and stiffness at a later stage. You can also create interfaces and link blueprints in advance.

Adding blueprints

You can add empty blueprints to the design area that you can fill with components or loads at a later stage.

To add a blueprint to the design area, complete the next steps:

  1. Click .
  2. Click into the design area.

Adding interfaces to blueprints

You can add interfaces to the empty blueprints in order to link them with other blueprints.

To add interfaces, complete the next steps:

  1. Click on the outer border of the blueprint.

Adding models to blueprints

When adding models to the empty blueprints, you also need to correctly map the interfaces.

To add models to the blueprint, complete the next steps:

  1. Drag and drop the model on the blueprint.
  2. If needed, edit the interfaces mapping by drag and drop.
  3. Click Close.

You can edit the interface mapping of existing components in the Inspector.

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